Every gamer has their list. Here’s mine:
Sonic The Hedgehog 2 was the first game I can say, I truly felt mastered in. Not only did I beat every level (and had an effing blast doing so), I LOVED getting super sonic and debugging throughout the levels. I still remember all the sound effect/music sequences for the cheat codes (19, 65, 9, 17 and 1, 9, 9, 2, 1, 1, 2, 4). The feeling I’d get when I met evil, metal sonic and transformed into Super Sonic was something I’d never felt from a video game before.
Most gamers will agree- the biggest leap forward in video games was the jump from 2D to 3D graphics. We need another jump. While it’s easy to expect the big three to put a console out with new features every so often, developers should not rely on them to pave the way.
When Bioware released Mass Effect, I had a hard time justifying the purchase. A 3rd person, action/adventure, sci-fi game where Humanity must save the galaxy- haven’t heard that before. It wasn’t until Mass Effect 2 released to a ton of praise that I bought the first, played it and then got the second.
I ended up loving its in-depth, decision-oriented storytelling and out-of-the-box characters. It was a great game! What especially interested me, though, was that Mass Effect 2 would analyze your save data from the first game (provided you kept your save) and the game would change depending on what happened in your save.
Whoa, whoa, whoa, whoa! Whoa! Whoa.
How the crap is that supposed to work? [SPOILER ALERT] I killed off an entire race, sent a couple of major characters to their certain doom and… died at the end!
Bioware made it happen though. My character and every decision I made carried over to ME2 and my game was very different from my friends’. When you think of the possibilities this yields for games- the experience you could get from a series is exponential. It may not be a “huge” jump but this is the kind of thinking that can seriously raise the quality and experience of games.
Innovating is a very difficult thing. It involves predicting the future- giving people what they don’t know they want. How do you do that? I think it starts by eliminating words like “can’t,” “impossible,” and phrases like “won’t work,” “too difficult” and “not enough time.”
Valve developed Steam, what is now the most powerful digital distribution and social media platform for PC Gaming. Blizzard developed its Battle.net infrastructure. The amount of supplemental services and support Bungie has cultivated for its community is just incredible. None of these started out at high caliber but the original thought is what made them.
Better games and better experiences can be made and developers can and should continue to practice this forward thinking in game development.
When the Activision/Infinity Ward court battle leaked the Activision/Bungie contract detailing the Fall 2013 release of Bungie’s new IP I thought for sure it would officially be announced at E3 (arguably the most popular video game convention). So when E3 came and went I was a little confused nothing had even been mumbled about it. Then it hit me.
Bungie’s new game will be announced at PAX.
Games, especially from blockbusters devs (like Bungie), are usually announced a year to 15 months before they release. Halo: Reach (Bungie’s last game) was announced June 1, 2009 and released September 14, 2010. Resistance 3 was announced on August 17th, 2010 and released September 6th, 2011. Gears of War 3 was announced on the Late Show with Jimmy Fallon on April 12th, 2010 and released September 20th, 2011. Borderlands 2 info started coming out last summer and was officially announced August 3rd, 2011. It’s set to release later this year. Is Borderlands a blockbuster IP? Debatable. But I digress.
If that contract is true- that Bungie’s new game is releasing in 2013- I can’t imagine them announcing it any other time. PAX is always held in Seattle which is also where- surprise, surprise -Bungie headquarters resides.
The question now is- how excited for PAX 2012 are you?